A young blonde woman stands with her fists raised. Shift your weight back and forth, staying in constant motion. His jaw is set and his blue eyes are dangerous. He faces his opponent without fear. His fighting partner is a skilled warrior and member of the Shirai Ryu clan. He spent years mastering his special style of martial arts. The woman watches him carefully. He is muscular and, without a doubt, fast. He can't see most of his face, as a gold and black mask obscures it, but he can see his eyes. They are ruthless. She looks at the harpoon at her side. He'll probably do it first and try to stun her. The signal was given and, sure enough, he grabbed his harpoon and pointed it at her, growling, "Come here!" He had anticipated his moves well and avoided his harpoon. Realizing that she knew his obvious attacks, he began using faster attacks, moving quickly into the shadows, confusing her. He soon wins it. Dazed and dazed, she is at his mercy. Unfortunately, mercy is a quality he lacks. He wraps his harpoon around her neck and opens a portal. She is dragged inside and he holds the chain tight. Another portal opens above and his body dangles from it, hanging from the chain. The announcer's voice lets out a deep growl: "Fatality." Meanwhile, in a living room, the gruesome scene fades to black and two friends laugh at each other at the graphic execution and continue playing the latest release in the Mortal Kombat series. Even though today's games are ridiculously violent, can you honestly believe that they can open a portal to hang your enemies? Do video games really warp the mind and make players aggressive? Recent studies say no. It's not the game's fault if a player reacts violently... middle of paper... Although violent games exist, children could, with the help of their parents, play cleaner games like The Legend of Zelda or any game in the Mario series and, in the end, benefit from it. Whether their stress is relieved, their brains are strengthened, or their bonds with families are made unbreakable, video games can actually be a good thing for kids. Works Cited Hanna, Patrick. “Players. Not games, they cause violence in video games. New Zealand Herald. New Zealand Herald, 27 July 2010. Web. 24 October 2011.Jayson, Sharon. “Study the player, not the game.” United States today. USA Today, September 15, 2011. Web. October 24, 2011. Jayson, Sharon. “Video games related to aggression.” United States today. USA Today, March 1, 2010. Web. October 24, 2011. Paulson, Ken. “How obscene is violence in video games?” United States today. USA Today, November 2, 2010. Web. October 24 2011.
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