Topic > Evolution of Computer Generated Imagery - 746

In the 1950s, the idea of ​​creating art and moving graphics through the use of computers seemed a bit strange. Computers were new then and could only do what they were programmed to do. The evolution of computer-generated imagery has progressed accordingly with the evolution of the computer. A computer-generated image or CGI can be an existing image that can be scanned into a computer, or it can be an image or animation completely created within a computer using specially designed software. Once an image has been scanned or uploaded to a computer, the image can be edited or shaped to fit the desired effect. The manipulated image can then be "combined with live-action footage and rescanned onto film." (Abbot, 2006) “The history of computer-generated imagery began with the work of military industrial groups, who sought to use computer graphics for the purposes of simulation and technical instruction.” (Wells, 2006) The invention of color photography and animation had the biggest impact on cinema until computer-generated imagery came along. It wasn't one person who developed computer-generated imagery. It was a combination of developments in the late 1950s and 1960s of pioneers John Whitney Sr., William Fetter, Ivan Sutherland, Ken Knowlton and Charles (Chuck) Csuri who made computer-generated imagery an essential tool for today's filmmakers improved greatly.The aim of filmmakers is and has always been to create moving images that appear as realistic as possible to convince the viewer that what they see is “reality”. at the same time,1. Industrial and defense research2. Academy3. Specs... middle of paper... 3) After Whitney equipped himself with motion control, he "produced a variety of innovative designs and morphs of text and still images, which proved very effective in advertising and headlines of commercial projects.” After founding his company Motion Graphics Inc in 1960, he used his analog devices for the opening of Hitchcock's film Vertigo in 1961. His company focused on producing titles for film and television and it was also used in graphics for commercials. During this period, Whitney's interest was always in using this technology as an art form. He began a series of collaborations in the field of artistic creation that lasted for years" (Wayne Carlson 2003) In 1967, Whitney received funding from IBM to develop a vector graphics device as a tool for creating art. This led to one of his most famous animations, Permutations in 1968. (https://www.youtube.com/watch?v=BzB31mD4NmA)