Topic > Throughput in the works of Patricia Piccinini

The definition of throughput is a gray area. There are multiple definitions, the first is the dictionary definition. The dictionary definition of throughput is "the amount of material or elements passing through a system or process." However, this definition is very different from what I will call the “definition of art”. The artistic definition of throughput is “a journey or process,” and that is what I will focus on in this writing. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay A great example of productivity in art would be Patricia Piccinini's 2006 work, "The Gathering." 'The Gathering' is a multimedia video created and directed by Piccinini in 2006, with animation by Dennis Daniel, who has worked extensively with Piccinini in the past on projects such as computer modeling and animation. The central theme behind 'The Gathering' is primarily vulnerability and innocence of and within the mind of a child. The use of children is common and repetitive throughout Piccinini's artistic history. In her words: “Children embody a number of key issues in my work. Obviously, they directly express the idea of ​​genetics – both natural and artificial – but beyond that they also imply the responsibilities that a creator has towards his or her creations.” He follows this statement with “Children's innocence and vulnerability are powerfully emotional and evoke empathy.” The key word within this quote is empathy. Empathy is used in his work to connect the audience/ec to the work and take them from being individual spectators and make them feel part of the experience created by the artwork. The atmosphere of "The Gathering" is threatening and unsafe. . We, as spectators of this work, wonder what is happening and why, in the opening and subsequent shots, we are led through a seemingly abandoned building. When we reach the main scene, the master bedroom, and find the little girl Piccinini speaks of so eagerly in his artist statement, we are confused about her recklessness. While we are unsure of her situation, her innocence combats the darkness and gloomy atmosphere of the rest of the house. His bright clothes and aura contrast sharply with his surroundings which appear in shades of brown and grey. As time passes, we as the public are still unaware of what will happen, however, the atmosphere suggests that it is not good. Later, several creatures appear outside the tents that visually look like rabbits. They menacingly surround the girl and terror immediately fills the hearts of the audience, as the aesthetics of the video set the mood. However, the creatures only wanted to show the girl, who was still unconscious, their children. And so, the video ends, with the mother creature giving birth, an act that Piccinini defines as “a commonality between species as well as a gesture of independence”. The video is confusing and misleading. However, one thing is clear. We, as the audience, empathized with the little girl and wanted the best for her, even fearing that the creatures would approach her visually lifeless body. His innocence and vulnerability in the situation concerns us. This proved Piccinini's point that children are emotional beings, allowing others to feel more emotional based on the situation. So how exactly does Piccinini's work "The Gathering" connect to our modern, technology-driven world? Well, that's a stretch, but you could say that innocence and vulnerability are manipulated by our world of technology and that social ideals and standards.