Topic > Wii Nintendo: A New Era of Learning

At the beginning of the 21st century, video games were introduced to children, but in recent years, due to technological development, Wii introduced motion-based gaming technology . “Enjoyment performance components have been linked in proportion to student learning within a range of games that has exceeded the range of game characterizations” (Memmert and Harvey, 2008). Since wellness is only one part of a physical training program, it is anticipated that further research will examine the broader instructional capacity of developmentally based advances. In particular, there is a reasonable absence of observational tests due to video games in physical training on important aptitudes that will increase students' potential to play better in sports. The technology has developed rapidly with the increasing change in consumer demand. Wii Nintendo, as a video game manufacturing company, has come up with the most developed form of gaming console that uses motion-based gaming technology. As indicated by this innovation, students invested more energy being the physical action in the developmental game exercise as opposed to the usual physical training. Most children like to play video games. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an original essay. The development of such technology helps children to have fun and be fit by doing various physical activities. Critics believe it is the greatest innovation in video games. Games and sports create very fluid and dynamic gameplay sequences in unpredictable and complex environments. But it has been observed that the game continues until an interruption or pause occurs and can range from single game actions with a large number of options (e.g. American football) to complex, multi-layered sequences (e.g. basketball, football). Therefore not all of the above-mentioned elements can be observed in every single sport (Memmert & Harvey, 2008; Mitchell et al., 2006). Wii Nintendo has helped children be more precise in their decision-making skills and has also increased their love for gaming. Unlike other video games, Wii Nintendo tests the player's physical ability. The use of computer games focuses attention on the developments mentioned above, for example, legitimately executing a topspin forehand in tennis. This could be seen as both a positive and negative outlook for the student. As the game progresses, the ability of recreational activities to coordinate the current reality context will also increase. Today, teachers should know that gameplay aspects within computer games cannot be directly controlled by students. Thus the student's ability to demonstrate particular components, such as off-ball development, is limited. As an instructor, it is important to understand the limitations of computer games and their application within a classroom environment. The provision of computer games as part of physical training should be seen as an added value and not an option. Nintendo has brought a new era of learning. The researcher came to understand the positive impact of movement-based games on the student's ability to play physical strength sports in real life. It helped students to be more precise with timing and improve self-help attitude. The author explains that an introverted person can develop in a particular sport even using Wii Nintendo. The author also states that the games are quite limited, so they are not widely available.