Topic > Technological play: advantages and disadvantages for...

Young children grow up in a technological environment. It is within this environment that traditional gaming concepts are influenced. Early childhood environments reflect children's environments, so the introduction of technology would be a natural consequence. Play is fundamental to children's development and learning, so technological play is influential. To support children's development and learning, technology play must be inclusive and developmentally appropriate, paying attention to the placement of technology while ensuring learning is curriculum-based. To extend the learning experience, qualified educators need to structure children's learning experience with different tools, technological play can therefore be a useful tool. Play crosses social and economic boundaries, has implications for social information processing, emotion regulation, empathy, conflict management along with skilled social interaction. (Creasey, Jarvis, and Berk 1998). Play can be defined as activities of a non-serious nature, highly individual, undertaken for pleasure that may not be associated with reality. (Saracho and Spodek as cited in Hoffnung, Hoffnung, Seifert, Smith, and Hine 2010). Non-play is initiated by the teacher with specific themes that are defined goals or outcomes while play is characterized by self-directed opportunities for the child (Yelland 1999).Many theorists have discussed the importance of play in relation to children's development. Lev Vygotsky considered play as an important component in guiding development in the early years, similarly Jean Piaget theorized that children learn best by playing (K Aronsson). The fabric of our community environments has changed. Children have less access to open spaces and the outdoors...... middle of paper ......death of childhood: growing up in the age of electronic media. OxfordPolity Press.Clements, D. & Sarama, J., (2002). The role of technology in early childhood. Teaching mathematics to children 8.6. 340 - p 343Cordes, C. & Miller,E., (eds.).(2000) Fool's Gold: A critical look at computers in childhood.CollegePark, Md. Alliance for Children. p98Hoffnung, M.,Hoffnung,R.,Seifert,K.,Smith,R., & Hine, A.,(1st ed.).(2010) Childhood. John Wiley & Sons.Australia LtdKeengwe, J. & Onchwari, G., Technology and Early Childhood Education: A Technology Integration Professional Development Model for Practicing Teachers. Journal of Early Childhood Education (2009) (Vol37) 209 – 218McArdle,P.(2001). Children's play in child care. Health and development. (Vol. 27 number 6). 509-514Yelland, N., Technology as a game. Journal of Early Childhood Education (Vol. 26, No4) 217 - 220