The average student has 27 apps on their phone, each very different and intriguing. A person can look around the college dining hall and see most students with their eyes glued to their phones. Many of these students actively use an app just to pass the time; playing games, watching a video on YouTube or reading articles. A student can get caught up in the apps and games available on their phones and lose track of time. These apps cause students to stay up late and get little or no sleep. It is more difficult for a student to participate actively and fully when sleep deprived; affecting their ability to gather present information and also damaging their memory. Although smartphones can influence students' mental attributes, it is believed that such devices can provide a wide variety of valuable resources
tags