“The Impact of Video Games”In the 2013 editorial The Impact of Video Games Adrea Norcia denounces the negative effects of violent video games on adolescents. Norcia writes to an audience interested in the effects of violent video games, including both sides of the issue. The subject contains enough pathos to arouse emotion. In this Norcia supports using logos, but uses outdated information. Recall the study "(2000)" in which "the majority of adolescents admitted that their parents do not impose time limits on the number of hours allowed to play video games", worrying researchers due to the negative effects of extended time. in a violent environment.(Norcia) Although she uses outdated information, the author of this editorial seems trustworthy due to her use of ethics. Furthermore, the author of this editorial achieves her goal of convincing the reader that violent video games have a negative effect on youth and young adults. As well as revealing the correlation not only with aggression but with anger. Norcia uses just enough information for the reader to understand the concept and goal of the article but not feel reprimanded by the information. “Do violent video games contribute to youth violence?” In the 2014 editorial, “Do Violent Video Games Contribute to Youth Violence?” ", Steven Markoff supports the claim that violent video games cause violent behavior. He speaks to a curious audience of all ages. The article uses logos to create a fixed opinion on the topic. In the editorial "Video Games Pro Con ", author Steven Markoff provides a compelling argument and uses many ethos and logos. The information he uses helps his argument and his information is current. Using the study "(2008) Grand Theft Childhoo...... al center of the article...... one of the few arguments on why video games help young people. (Markoff) However the logos are an important part of this editorial, the pathos hardly harms the article because the reader does not feel any connection with the topic. The editorial does not accurately describe the author's argument due to a lack of ethics. The author seems unreliable so the supporting evidence is lost in uncertainty. Works CitedCarey, Benedict. "Shooting in the dark." The New York Times. The New York Times, February 11, 2013. Web. May 27, 2014. Davisson, Twana. “The Unbiased Truth About Violent Video Games.” RSS. Np, March 2, 2013. Web. May 27, 2014. Markoff, Steven. “Video Games ProCon.org.” ProConorg Securities. Np, nd Web. May 26, 2014. Norcia, Andrea. “The Impact of Video Games.” Doctors, patient care, health education, medical research. Np, August 2013. Web. 26 May 2014.
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