Topic > The advantages of video games - 1299

The phenomenon of video games is quite new in modern society. Although intended for entertainment, the content has become more violent and disturbing in recent years. Due to the growing popularity of these violent video games, controversies about the negative effects these games have on people's minds have also increased. Concerned parents and experts think these games are too violent, which has led to calls for the government to control sales of these games. However, it is also strongly believed that video games do not cause increased aggression in adolescents. What the media ignores are the many positive effects of video games that we cannot find in other forms of media. Parents, experts and others should stop being afraid of video games and instead try to consider the positive aspects of this underrated medium. Surveys show that 90% of children in the UK play video games and 70% of householders also play video games. This means that the average age of players is 33 (Bavelier, TED). Society is changing and games are becoming not only a fundamental element in entertainment but also in the education and development of children. Millennials, individuals born between 1978 and 2000 (Madland 2), grew up playing video games. These individuals mostly grew up playing arcade and home video games also known as platforms, such as Atari, Nintendo, Sega and PlayStation and computers were already popular before they started school. These individuals participated in the technological revolution that followed games like Pong (published by Atari in 1973) to the games we see today like Call of Duty, Grand Theft Auto, and World of Warcraft. ......middle of paper......and these games are for children. Video game developers have integrated parental control systems into their games to help worried parents limit their children's gaming time. Works Cited Anderson, Craig A, and Brad Bushman, “Pleasantly Numbing Effect of Violent Media on Helping Others Ebscohost 11/12/2013 Chatfield Tom “7ways Video Games Reward the Brain.” Ted speaks at conferences 11/20/2013Mitrofan, O., M. Paul, N. Spencer. “Is aggression in children with behavioral and emotional difficulties associated with watching television and playing video games? A systematic review.” Child: Care, Health and Development 35.1 (2008): 5-15. Ebscohost. 11/21/13Centers for Disease Control and Prevention. “Attention Deficit/Hyperactivity Disorder Facts and Statistics.” CDC: Centers for Disease Control and Prevention. Centers for Disease Control and Prevention. December 12th 2011. 22/11/2013